Website powered by

Dead Space - Lighting - Landing Area, Tether and Boss Fight

Here is my work on the Landing Area of Aegis VII. The Chapter 12 of the game.
This section of the game's last map serves as an introduction to the level and its also where the Bossfight took place at the end.

Despite the fact that we take a breath of fresh air by being outside.
I wanted the player to still feel something inhospitable.
I used wind and fog to create big gusts. To feel that we are in a wild place.
The player is not at home.

The Sun placed behind the Boss helps to highlight his height, blocking out all light when he rises.
And his different animations allow you to have interesting rays of light during the fight.